Agency Culture

Habbo Agencies have been an integral part to Habbo for years. While many older habbos view the premise with confusion, Habbo Agencies are nevertheless where many habbos got their start in the game. Attracted by the offer of 2c credits every 6 hours, many new habbos join agencies for the ability to finally earn an income. Being a part of an agency is similar to working in a beaurocracy irl, along with the possibly toxic aspects of habbos on a higher rank abusing their power on lower ranked habbos. Many rich habbos simply buy rank in an agency to quickily become a high ranking member. There have even been infamous occurances of agency heads stealing the entire monetary stock of the agency and running away, griefing the rest of the team and employees. One of the worst traits about agencies is the lengths in which the more veteren users go to oppress, trick, and bully newer users since the rooms are the hub for newer users learning how to play Habbo. While the veteren users act like they are friends with newer users, many vetern users go out of their way to keep newer users in a subservient and easily-bullied position. The irony here is that being a veteran user in an agency is generally seen with mockery many splace on habbo besides the agency rooms themselves.

Realizing the truth behind agency rooms is one of the secret milestones in Habbo. For this reason, non-agency habbos treat agency-type habbos as their own breed of guillable habbo newbie in the same way adults treat naive children. With all this in mind, habbo agencies are still the one of the most popular venue for a majority of habbo and is the birthplace of many friendships and memories, both good or bad.